Does “Database > Merge from Database” not work for your case? I remember it helping when I had a similar situation
Programming and reading.
Does “Database > Merge from Database” not work for your case? I remember it helping when I had a similar situation
555 is still in beta, so I wouldn’t be surprised if something doesn’t work. That said, I haven’t experienced what you have (on GTX 1070 TI), though using 555 causes lots of kernel errors for me. Checking dmeg might reveal something in your case as well.
Usually we don’t distinguish between many2one and one2many, since it’s the same just viewed from the other entity.
There is one more class though, which is one2one. That is, the entities have a direct relationship. Sometimes this also includes the case where you have zero or one, i.e. the relation is optional on one side. This can be accomplished with an FK plus unique constraint or by merging the tables.
streaming small commits straight into the trunk
The image even calls it like that
Some things don’t have good CI/tests, so it doesn’t make sense to include the build step, especially on a small team where we trust each other. But yes, it’s not good practice, and we don’t do this on every project, but sometimes it’s necessary to adjust the flow to the specific project
With git. Every time we start work, we pull. After every commit, we push (and pull/merge/rebase) if necessary.
We do, for two 2-3 person projects, where no code reviews are done. This is mostly because (a) it’s “just” a rewrite and (b) most new functionality is small and well-defined. For bigger features a local branch is checked out and then merged back later. Commits are always up-to-date, which makes it much easier to test integration of new featues.
It’s not a question of the browser, it’s the addon. There are separete APIs for local and synced storage (but same interface). Both browsers use the same main api (web extension).
You can start steam just fine without the packages. In fact, if you install without them, it’ll ask you to install them every time, but you can skip that and it’ll work, just 32bit games won’t launch
Edit: Looks like I’m partially wrong, as pointed out by a commenter below, steam currently only launches the 32-bit version of the client, despite support for a 5l64-bit client