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Joined 1 year ago
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Cake day: August 7th, 2023

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  • Do we know these are civilian phones? My assumption was these are not civilian phones because why let them bring their phones if there’s no cell network to operate on and no internet.

    Edit: You might be right it mentions they can get Internet when it’s not underway so maybe they have their civilian phones. I am not in the navy so I don’t know the procedures. Still bad cuz of the other reasons plus some about giving them the ability to target those networks from a deauth’d perspective but yeah the last reason might not be the case.

    It wouldn’t shock me tho if they still had access to some like nonclassified but controlled info too on their phones.


  • I don’t know the exact details of their setup but I would imagine if they have phones on the ship there’s a network they can connect to on the ship that’s not their starlink internet.

    Aside from being able to possibly identify the starlink waveforms with passive RF surveillance or being able to identify the location of the ship through hacking spacex or their satellites, if they went back and forth between being connected on their phones to the ship network and the internet, their phones could have been compromised, leaving the possibility also of them being a perfect pivot point for hackers interested in exfilling important government secrets.

    Overall just very bad opsec for a ship and definitely not a good idea.


  • Imo just use something else. If your build system is really simple just write the Makefiles yourself. If the build system tho needs to be really complex I would use something like meson or scons (Having worked on some gigantic fully GNU make build systems it can get pretty out of hand).

    This is all a personal preference thing but cmake in my experience is really non intuitive and a pain to debug. I know it works for a lot of people but I definitely prefer particularly like scons since its python I have a bit easier time understanding what’s happening.

    If you really need to use cmake, use a debugger like another user commented. There’s also a GNU make debugger in case you need to debug makefiles


  • Oh wait I forgot my favorite of all. Although idk how popular it is because its not on a standard platform

    Starsector: https://fractalsoftworks.com/

    This game is incredible. Genuinely like probably the best game I’ve ever played. It simulates an economy fairly accurately (using the different colonies outputs and inputs to determine prices dynamically). In addition to this colonies can be hurt by you or other parties, affecting the prices of items on the market significantly so you can try to make your money on this margin.

    There’s space fleet battles with a complex ship modification system. There’s colony management, it has an interesting early game and it keeps your interest as you get further in the game with new challenges.

    It is $15 dollars and is technically in early access (which tbh is a steal). Though in practice my experience with it is not remotely reflective of it being early access. It’s a little like how dwarf fortress was in early access (although unlike df before the steam launch there is a frontend that’s really solid).