2042 always used EAC, and EA refused to enable EAC for Linux.
2042 always used EAC, and EA refused to enable EAC for Linux.
This was my experience precisely. These days, installing some .msi or .exe.from some obscure corner of the internet seems somewhat ass backwards.
Only BFV. BF1, BFBC2, BF3 and BF4 all still run perfectly.
Running a 4k 27" monitor under KDE Neon 2.0.4, fractional scaling works better than it does under Windows.
GOG Galaxy runs perfectly on Linux via Lutris. I use it all the time.
CUDA works fine here, in all honesty it’s never given me any problems. NVENC works fine, DLSS1, DLSS2, and DLSS3 all work fine, RTX runs at acceptable FPS compared to AMD under Linux - and NVIDIA Reflex is supported as of VKD3D-Proton 2.12 and DXVK-NVAPI 0.7.
On top of that, FSR is also fully supported - as is HDMI 2.1.
I only use Firefox, and hardware web rendering works fine. Hardware video acceleration isn’t working yet, but running back to back tests at 1080p with hardware video decoding under VLC, the difference between hardware video decoding and CPU rendering is about 5% CPU usage on average running a desktop PC with adequate power supply/cooling capacity as opposed to a laptop with limited power supply/cooling capacity.
The only problem with Wayland under KDE 6 is the lack of any form of sync, but explicit sync has ‘finally’ been merged, and should be supported under the 555 branch of drivers. Once explicit sync is supported, I really have few Wayland issues left to complain about.
Overall, I really don’t experience any showstopper issues that have me wanting for Windows in the slightest.
I’ve been running NVIDIA under Linux for about six years now, with no more issues than one would encounter running hardware/drivers from a number of manufacturers under a number of platforms.
In all honesty, I’ve encountered far more issues regarding HP printer drivers under Windows.
I run both the Epic Store as well as the EA App via Bottles, and I had both up and running in about ten minutes.
You can also install both launchers under Steam via Proton. The process is a little more involved, but far from difficult.
If it’s shader compilation under Steam, turn it off in settings. With advancements in graphics drivers and Proton, it really isn’t needed anymore.
I disabled it about 12 months ago and haven’t noticed any difference in performance whatsoever.