I agree, janeway was straight up a bad captain. I can dismiss some of it as being stranded, but she barely towed the starfleet line.
I agree, janeway was straight up a bad captain. I can dismiss some of it as being stranded, but she barely towed the starfleet line.
Holy crap yes, I watched it a few years back and couldn’t belive not only how good it looked but how good it was in general.
Doesn’t chat gpt still just make random stuff up?
I can’t remember if I saw it online or if it was just something my friends and I were talking about, but it was a theory that Vulcans probably use stupidly spicy food while training to control their emotions.
So up until very recently, the monster hunter games had a theme of living in balance with the environment and monsters were only hunted to help control manageable numbers or if some had gone out of control. Then they were apparently specifically told to tone down their environmental messaging to appeal to a wider audience.
They did Microsoft in the 90s and nothing really changed
It helps to understand some of the deeper lore, but AW2 does a good job of letting you know the important bits so it’s not necessary to have played the first one.
Tell that to the people who just got denied the ability to sue over an Uber crash because their daughter agreed to the Uber eats eula
I believe the things you are calling out are an integral part of the ARPG genre so there isn’t going to be much change to the core without fundamentally changing the game you’re playing. Plenty of people enjoy the wanton clicky destruction and seeing numbers rise, just look how popular stuff like cookie clicker is.
Have you tried monster hunter? (Or god eater or wild hearts) Those games sound a lot like what you’re describing. At its heart the core gameplay is ‘Hunt monsters to gather parts to make better gear to hunt more powerful monsters’
Instead of mowing down tones of small things though, you take down a single large and dangerous foe. As you progress, new and more powerful foes appear, but despite the large roster of monsters, they all feel unique. And while better gear certainly helps, a good deal of skill is also required.
Wait, the three mile island thing wasn’t a joke?
Kerbal space program 2 was somehow both rushed and delayed :(
I don’t know if I’m opposed to store exclusives exactly, but epic was paying out the nose to drive people to their store that didn’t even have a shopping cart.
They launched a store without a feature every online store has had for decades
It was always a matter of when, not if.
The funny thing is Whill Wheaton has famously bad luck with dice
Oh…so I dug further, and apparently the only in-house game to their name is a blade runner title that’s still in development.
Annapurna was both, this article is saying that the development side broke off from the publishing side.
I was so looking forward to this game because the aestetic was so cool…and then I played, and it was a buggy always online mess with a convoluted crafting system. So disappointing.
Disposable vapes have to be a thousand times worse than k-cups.
I was floored when one of my coworkers was showing off his vape that played games and stuff and said he went through one a week.
I’m probably in the minority here but the realistic style is the least of my issues with the movie. I’ve only played modded minecraft and shaders give it that weird realistic look too lol
I imagine this would work out to be something similar to redhat enterprise linux, but with the EU funding it’s development instead of the US