Yes, this is in relation to the closing of Tango Gameworks and Arcane Austin. Is there some immediate monetary benefit behind it that I have no idea about? Is it so they can keep the IPs and not have to deal with the developers? Are the Studios too expensive for anyone to buy? I honestly don’t understand how these executives play Capitalism.
I assume they want to keep the IP. Without any IP, a game studio (I think, could be wrong) aren’t worth anything to another publisher except as a really good, strong studio with a successful history. The studio would need to start from scratch, effectively, to develop new IP or acquire someone else’s IP.
Publishers could keep studios running, which is expensive. They seem to have communication issues ie HiFi Rush being a small, successful game by a studio they shut down and then going on to say thats the type of studio/game they want to focus on? Or having financial issues/less focus on games/no faith on new developments and instead just closing it all down to save money
This is just my layman interpretation of the situation
What’s stopping the employees from the shut down studio from simply making a new studio and continue making good games? They would have to come to with a new IP but it’s still a strong position.
Technically?
Nothing.
Realistically?
Money, you need money to get an office, money to pay the bills, money to pay the staff, money to buy the tools the devs will be using.
Also, some staff will be headhunted during the process of setting up the new studio.