I have a struct that looks like this:
pub struct Game {
/// A HashSet with the players waiting to play as account strings.
lobby: HashSet<String>,
/// capacity determines how many people a match contains.
capacity: u8,
/// A vector of ongoing matches.
matches: Vec<Match>,
/// HashSet indicating for each player which match they are in.
players: HashMap<String, usize>,
}
I realised that this won’t work because if there are 3 matches (0, 1, 2) and I remove 1 because it ends, the players that used to point at 2 will be pointing outside the vector or to an incorrect match.
So I thought the obvious solution was to use a reference to the match: players: HashMap<String, &Match>. But this makes lifetimes very complicated.
What’s a good way to deal with a case like these where data are interrelated in the same struct?
Could you not have a hashmap keyed on matches pointing to vectors of strings for the players in each match? Basically modeling the data how you want rather than relying on indexing.
Not sure I understand. What I’m trying to do is something like this:
So what I have as a key is a player name (AP username) and from that I need to find which match they’re in.
There’s nothing semantically useful about a match ID.