Transcript
var game = new Game()
.EnableMultiplayer()
.EnableSpatialAudio()
.SetPerformance(Game.Performance.HIGH)
.ForEachBug(Bug::AutoFix)
.GetWishlists(7000);
game.Release();
c’mon man, you forgot to call .EnableUltraWideSupport()
Weirdly they often forget to use .EnableCrossplay() and then complain about it being “hard to implement”.
and then complain about it being “hard to implement”.
Ok but seriously, if a completely new dev team picking up a game 20 years after it was originally written for one platform can port it to a new platform with an entire new custom user experience and support optional cross-play, I have no sympathy for developers of modern games designed from the start to run on multiple platforms not supporting cross-play in their game.
This code is going to make me have a stroke. What language is this? Why does the game object have an internal bug tracker implementation? Does the game force itself into wishlists? If yes, why stop at 7000?
I know I shouldn’t get so mad at a random internet joke but this one makes me twitchy.
Whoa, you can’t trust people with that code. You gotta put in a few rootkits and drm to stop filthy pirates and cheats.
Another dev who forgot to .AddGameplay()