• 7 Posts
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Joined 1 year ago
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Cake day: October 20th, 2023

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  • NuXCOM_90Percent@lemmy.zipOPtoSelfhosted@lemmy.worldPreferred RSS/Newsfeed Reader Solutions?
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    53 minutes ago

    I’m on the alpha and it still won’t update any of my feeds. And going through the github issues it is basically summed up as “We will do another stable release once we have a frontend developer” which is basically never. So, at best, it will work until it doesn’t and then I have to fix it myself yet again and… yeah.

    And if my choice is to run an older version of nextcloud to support one app? Hell no.



  • BoI is still one of the best feeling roguelites ever.

    But it also very much suffers from the design philosophies of the 2010s. Because you are going to do one of:

    1. Spend a LOT of brainpower memorizing all the upgrades and their synergies
    2. Have a wiki open off to the side and reference it every few rooms
    3. Just YOLO and feel like the entire game is RNG

    Because there are way too many upgrades that end up being downgrades that can just kill a run completely unless you plan for them. And there is no good way to understand that in game.



  • NuXCOM_90Percent@lemmy.ziptoGames@lemmy.world*Permanently Deleted*
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    1 day ago

    Even ignoring the workers’ solidarity aspect of it:

    It is actually a really good practice to break those login/usage streaks with ALL services. I read a lot of ebooks and I generally will have a “streak” of even two or three years with amazon kindle since I try to read for at least 20 minutes every night. Over the past year or so I’ve started to migrate out of the amazon ecosystem to better support authors and… I definitely find myself hesitating when picking my next book because I COULD read this non-kindle book or… I could read this other book I have via kindle (the prices ARE good) and make number go up. And Amazon realized that we don’t always have an internet connection so they’ll log that to prevent the old streak breaking that came from not bothering to connect to the hotel wifi.

    And the same happens with games. I dip my toe into ESO once or twice a year and it always amuses me how much of that is geared up to make you log-in every single day for a month.






  • Are you the lemmy cops? Is it your responsibility to chase any link to someone’s website across every instance and make sure people know they are a bit of a jackass?

    If you think GoL should be a banned source, take it up with the various moderators. If you think only primary sources should be allowed (which I actually agree with), that is also a discussion to be had.

    But rushing in to berate people for linking to one of the most popular news aggregators for a story that people would be interested in because you don’t like the guy who owns that site? All you are doing is discouraging people from making posts in the future.


    Which is the problem with dragging community/subreddit drama everywhere you go. It just makes the site a much more hostile place for everyone. And we really aren’t big enough to be doing that.






  • This has been discussed a lot over the decades (with some VERY good articles written by assholes we try to pretend don’t exist))

    The gist of it is: AI cheats because the alternative isn’t “fun” and rapidly outpaces humans.

    Because in an RTS? After you get a build order down, the big decider is Actions Per Minute (APM). From a build standpoint, it is the idea of triggering the appropriate research the absolute second you have enough minerals. From a combat standpoint, it is rapidly issuing move and attack orders so that you always win the combat triangle. The former isn’t significantly different than just having cheaper research or faster build times. The latter is actively demoralizing in the same way that we all died inside when we first got permission to go online in Starcraft. Except at a level that even the good players realize they ain’t shit.

    For grand strategy games (barring real-ish time ones like Stellaris) you basically have two real approaches. The first is the games with research options (… like Stellaris. Look, I have been playing a lot of Stellaris lately). We try not to acknowledge it but RNG has a massive impact on that when you really want to get torpedoes but no options are popping so you are just doing the fastest research choices you can to get a new pool. And the difficulty option there is… a known order.

    The other are the very elaborate fixed tech trees. Obviously this gets back to build order. And the reality is… the benefit gained from rapidly updating the hard mode AI to use the current meta just isn’t worth it. That IS somewhere that an optimizing function can be applied to (and… semi-off-the-record but that has been a thing for over a decade and is why devs aren’t THAT surprised when a “new” meta takes over in a strategy game) but it becomes a question of how much it is worth it.

    All that said, we are seeing a lot more effort put into “learning” AI in racing games (driveatars) and fighting games because those tend to be cases where even the best AI is still expected to be “human” and we aren’t TOO demoralized when we realize we are in a pub with Daigo. That said… there is a reason that modern SNK Bosses tend to have super armor rather than frame perfect inputs. Because the former is “bullshit” but the latter is just mean.







  • Actually quite a lot of games had multiple revisions even as far back as cartridges. That is why you’ll often hear a speedrunner say “This is done on the 1.01 North American version” and the like. Mostly my point was more to say that there is no question of “did every single patch get archived”

    And as a huge Dawn of War fan: you can have every single patcher from Fileplanet and STILL not have a snowball’s chance of getting the version you want. But that is more comedic than not.

    Because:

    MVC2 is preserved as long as you’ve got at least one other person to play it with.

    You can play MVC2. You can’t preserve the CULTURE of mvc2. Because, to switch gears to Third Strike: You and me probably aren’t going to do the kind of insane crap that folk like Daigo are able to do.

    But also, like I mentioned above: You can get a hotel room game going. You won’t have anywhere near enough thoery crafting and experience to really run into cases where one character is noticeably better than another.

    With a Discord server, you could fill out a lobby even for a game like MAG that has over 100 players in a match, provided they actually gave you the server to run it yourself.

    Let me tell you something as a Tribes 2 player. I can basically get a full server most nights of the week. But all the folk who are still playing Tribes? They never stopped. So the experience of hopping into a game in 2024 is absolutely nothing like it was back in 2004. It is a completely different kind of amazing but it is not “Tribes 2” from a “cultural” standpoint


  • Which I don’t disagree with (even if I suspect I do tend to lean more toward not making extra work for overworked devs than many)

    The issue is arguing that you are preserving the culture when that very much isn’t Because what “meta” is there in MvC2 without other players? We all had our moment of “I am really good at Tekken” when we played against bots… and then were completely demolished by some kid at a truck stop who actually knew combos.

    Which gets to what we see in reality where we DO have basically every version of MvC2 because it was before software patching was common. I would need to check what is popular for specifics but, like with all games, some versions get played and some don’t. And it doesn’t matter if you have every single revision of Karnov’s Revenge AND two different fan patches to rebalance it: if nobody plays it the meta doesn’t exist. MAYBE you can get a hotel room play of a version or two as a curiosity at Combo Breaker.

    But you aren’t going to get a proper meta unless it is someone referencing a text guide that was also preserved. And that isn’t actually a “meta”. That is someone knowing combo strings or exploits. Because the meta that builds up around a fighting game involves people learning those combos and learning how to counter them and determining what is best and so forth. Otherwise? You are the kid who can consistently do a dragon punch up against the guy who can’t even do a hadouken.

    Which gets back to the difference between preserving games/bytes and preserving culture.