fixed washed out colors on some games with FSR disabled and incorrect screen resolution applied (such as Deep Rock Galactic) – thanks loathingKernel
fixed crash in DOOM Eternal on clean prefix due to incorrect screen resolution detection when FSR disabled – thanks loathingKernel
Rebased and re-added more accurate screen resolution detection for FSR – thanks loathingKernel
imported upstream patch needed for libreVR Revive https://bugs.winehq.org/show_bug.cgi?id=54687
updated wine bleeding edge
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