fixed washed out colors on some games with FSR disabled and incorrect screen resolution applied (such as Deep Rock Galactic) – thanks loathingKernel

fixed crash in DOOM Eternal on clean prefix due to incorrect screen resolution detection when FSR disabled – thanks loathingKernel

Rebased and re-added more accurate screen resolution detection for FSR – thanks loathingKernel

imported upstream patch needed for libreVR Revive https://bugs.winehq.org/show_bug.cgi?id=54687

updated wine bleeding edge